Chronolight is a vertical slice game prototype I made in Unreal Engine 5 with stylistic and gameplay inspirations from the Portal series.
My goal was to design a problem-solving oriented first person shooter with a focus on unique player-environment interactions.
With this in mind, I implemented two special tools the player could use, each with their own limitations; the laser-gun, and a time-stop power.
These two abilities coupled with a basic first-person movement system are the core interaction system the player must utilize to overcome obstacles and progress in the game.
Maneuver through a corrupted laboratory using a special laser-gun that interacts with the environment and a time-stopping mechanic.
Complete logic and movement puzzles with multiple open-ended solutions while managing limited ability resources.
The map consists of several sequential rooms that each present an open-ended puzzle with the goal of getting through a locked door that needs all button panels in the room to be activated.
The Laser-Gun fires a blue laser beam that can be changed to two different types; Orange and Pink, that each behave differently with the player, environment, and game objects.