Currently in prototyping phase.
Fast-paced parkour gameplay focusing on the environment; not just moving through it but photographing key elements of it.
Dynamic Obstacle Traversal
Wall-Running & Sliding
Hazardous Evolving Terrain
Extraterrestrial Photography
Agility Hardware Condition
Anomalous Photo Behaviors
Exploration: Traversal & Discovery
Adaptation: Preparation vs Instinct
Freeform Parkour
Exotic Photography
Unstable Environment
Humanoid robot with bipedal motor functions, using flexible risk-taking protocols and techniques to physically maneuver through treacherous terrain and adapt quickly to the surroundings without hesitation.
A detachable flying drone unit for assessing environmental conditions and performing maintenance on the exterior of the main chassis, acts as half of the robot's head when on standby.
Reality-bending phenomena that are classified by a composition of two alternating sets of behaviors
Resting or Travelling
&
Flash or Memory
Resting or Travelling, defines the anomaly's lifetime.
Resting Anomalies are stable and persistent in the world.
Travelling Anomalies randomly appear and vanish after use.
Flash or Memory, defines the anomaly's effect condition.
Flash effects occur once triggered by photosensitive exposure.
Memory effects are manually activated from a captured rendering.
"Recalling Orbit" = Teleports player to pic location up to latest taken copy.
"Exterminal Velocity" = Temporarily halts movement of all nearby objects.
"Omnilateral Leverage" = Provides player burst of forward momentum.
"Motive Levity" = Temporarily creates a local zone of vertical antigravity force.
"Tempographical Error" = Rewinds the player's location to time of it's apparition.
"Fabrication Figment" = A world object that reactively toggles its physical tangibility.
V.1 Concept of Player HUD
V.2 Concept of Player HUD