Conceptually inspired by real physical puzzle and fidget toys like the Rubik's Cube, Bop-It, Perplexus, and other gizmos or gadgets with lots of satisfying buttons to push.
The core mechanics and gameplay loop are designed around a singular central object that reacts and changes over time based on the player's engagement with it.
- There are multiple state-oriented interactions with a learning curve for understanding their interplay.
- Simple user input format, using just cursor movement and clicking to engage the mechanics.
- The core gameplay entails pressing physical controls on a strange cubic mechanical device.
- The purpose of buttons and switches and meanings of readouts take experimentation to learn.